
ISBN: 1562057995 (U.S.$55 softcover) Darris Dobbs is the director of HieroglyFX Design and co-author of TrueSpace 3&4 Creature Creations and Animating Facial Features and Gestures. New York, New York: New Riders Publishing, 1997. Inside Lightwave 3D is a valuable resource for anyone interested in getting the most out of one of the best 3D programs around. A valuable CD accompanies the book containing numerous demos, models, exercise files and sample textures. The chapters on texturing alone are worth the price of the book. Especially useful are the chapters covering textures and materials, lighting and atmosphere, and facial animation. Film, television, and broadcast graphics all require a. Lighting is arguably the single most critical element in creating a 'believable look in computer animation. More advanced users will also find plenty of valuable material. Buy a cheap copy of LightWave 3D 8 Lighting (Wordware Game. Beginners will find this book a welcome introduction to Lightwave. Of particular value are the inside tips and tricks. The language is lively and the book avoids the usual dry, sterile writing so common to computer graphics books. More importantly, the tutorials are interesting and useful. Each lesson is accompanied by a tutorial which makes it far easier for the reader to grasp the lesson. This is understandable, given that this is a comprehensive book and comes in at 717 pages as is. The various features are covered adequately, but not all are covered in great depth. The chapters are well-written in clear language that should be understandable to all readers. The final chapter of the book addresses scripting with LScript. It then proceeds to more advanced topics, such as using Bones for character animation, facial animation using Morph Gizmo, compositing, post-effects and the Super Cel Shader plug-in. However, with the help of this book, my brain finally bonded with Lightwaves surface editor and the other texturing tools that Lightwave ships with. The author begins with the basics and then proceeds to cover modeling, layout and animation, MetaNURBS, texturing, lighting and cameras. Being a relative newcomer to Lightwave and 3D, I often found the impressive array of Lightwave tools confusing and intimidating. The Right Ingredients The book is laid out in a logical and sensible format. Maya, Cinema 4D, Lightwave, Softimage, Blender and other 3D modeling and animation. Together they have created a text that explores the program from a variety of angles. 52 63 The FBI Says Boogaloo Extremists Bought 3D-Printed tv. Patrik Beck, Mike DeSantis, Bill Fleming, Bob Hood and Prem Subrahmanyam are all talented Lightwave artists who are respected in the Lightwave community. The other contributors are as equally talented. With seven years of experience animating with and writing about Lightwave, his familiarity with it is immediately obvious to the reader. Dan Ablan was an excellent choice to write a comprehensive book covering the powerful Lightwave program.
LIGHTWAVE 3D BOOKS HOW TO
Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters.įind out how to configure LightWave 3D for character creation, and learn the necessary steps of the character concept, design, and planning stages discover multiple methods for modeling characters and clothing using subdivision patches understand the techniques for creating complex UV mapping learn about surface attributes and surfacing characters enhance the appearance of your characters through the use of gradients and procedural textures explore a variety of techniques for creating image maps and applying them to your characters.Inside Lightwave 3D is another entry in the familiar "Inside" series from New Riders. LightWave 3D Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how Companion CD included with all the featured third-party plug-ins and more!Ĭharacter design, modeling, and texturing are the fundamental building blocks of character animation. Companion CD included with all the featured third-party plug-ins and more! Character design, modeling, and texturing are the fundamental building blocks of character animation.
